![]() Playtests showed it was slightly too powerful in op. Required population points: 8 → 5 Panzer Grenadiers Dev note: The weapon is mostly meant as an anti-garrison weapon that can be used in addition to incendiary grenades. The gun had some unintentionally high penetration values which are put in line with other flak and long range AT weapons Breakthrough Strategy M1937 107mm Heavy Mortar CP cost: 2 → 1 Call-in recharge time: 90 s → 180 s Breakthrough Artillery CP cost: 2 → 3 Panzer Elite Upkeep Threshold Dev note: this value determines how many population points are free of upkeep. Enemy sniper shots will no longer one-shot-kill Observers with full health Squad will be slightly harder to hit while they are on the move Hitpoints 65 → 70 SU-76 76mm Artillery Barrage Increased the overall damage area by 12% SU-100 Manpower cost: 450 → 400 Fuel cost: 100 → 90 Improved ammunition tech affects SU-100 (+10% penetration) Urban Combat Strategy Naval Infantry Hitpoints: 80 → 85 (squad health 320 → 340) Resilience mechanic now also reduces weapon reload by 10% 52K 85mm cannon Base penetration (short/mid/long): 1.0/0.92/0.88 → 1.25/0.83/0.66 Base damage: 200 → 180 Dev note: This might look like a major nerf, but it isn't. This fixes an issue with Observers not dying except when they're on extremely low health in some situations. ![]() 1.03 → 1.05 Strelky Veterancy requirements rank 1/2/3: 10/20/40 → 9/18/36 Observer Team Now use their own armourtype tp_infantry_scout. Veterancy requirements rank 1/2/3: 6/14/28 → 6/12/28 DP-28 light machine gun acc incr. Honved Combatgroup Call in cost: 260 mp → 270 mp Hungarian Strategic Reserves Recharge time: 180s → 300s Soviets Conscripts Dev note: dp 28 will now be slightly more effective against large groups of infantry. All Panzer III variants upkeep: 8.08 → 10.75 Spearhead Operations Panzerfusiliers Now use reliable Kar98k rifles (visual change only) Scoped MP44 package ammo cost: 50 → 75 Siege Operations Riegel mines CP cost: 2 → 1 Flammpanzer III Flamethrower will now launch multiple, shorter bursts with a small pause inbetween Elefant CP cost: 4 → 5 Accuracy against antitank guns: 50% → 20% Joint Operations Dev note: In some situations the abilities of the right side of the doctrine tree proved to be too spammable. Ostheer Kubelwagen MG34 upgrade ammo cost: 25 → 15 Landsers Damage output (short/mid/long): -7%/+9%/-4% Panzer III Dev note: Panzer III upkeep was lowered in an earlier version, and due to the last set of buffs it is reasonable to revert the upkeep back to the original values. ![]() Standardized metal fuel barrels to all provide heavy cover instead of a mixture between light and heavy. Tractors now provide heavy cover instead of light cover. Update 3.3 is now available! Community Announcements Comrades, This update brings balance tweaks, AI enhancements, major overhauls to two of our featured maps, bug fixes, and more! General changes Ambient objects Fixed various map objects lacking object cover and impass completely (certain statues, hay bails and large rubble piles).
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